You can also set the resolution and borderless mode here rather then editing the INI files. You might want to run the original SkyrimSELauncher.exe once to have it detect and set up default GFX settings by the way. In case it's useful to some other (stubborn) people: Install SKSE and SkyUI manually as explained in my previous post. But the bug report for MO was very enlightening. I don't have an account there, nor am I planning to make one - I will not be forced into using 3rd party installers or accounts to play a game from GOG. I found a solution that works for me - it seems ModOrganizer needs an update for GOG version of Skyrim, and said update can only be found on NexusMods. Do I need a doctorate in Skyrimology to install one mod I care about? Or is it just broken on the GOG version? I seem to remember all of this "just working" years ago and back then I didn't need to sign up to 3rd party sites for their custom mod installer, a few INI edits was all it took. However In both cases I have a lot of inventory texts starting with $ sign, clearly missing some internal strings (I'm playing with English texts and voices). Doesn't seem like the loading order is making any difference.ġ) either adding sTestFile4=SkyUI_SE.esp to Skyrim.INI and editing sResourceArchiveList2 to include the BSAĢ) or adding SkyUI_SE.esp line do the c fileīoth these methods work and load SkyUI (via SKSE launcher) though number 1 is telling me that mods are now active and achievements will be disabled, while number 2 has no such issues. So I've tried with the latest version of ModOrganizer, it does detect SKSE launcher and also SkyUI (as unmanaged mod), I ticked the required box, clicked Run. Things changed quite a bit since I've last played Skyrim, seems like the whole paid mods controversy lead to removal of data file selector in the launcher. SkyUI_5_2_SE-1SE.7z installed, manually by copying both SkyUI_SE BSA and ESP files to /Data folder. SKSE (skse64_2_02_03_gog.7z) is installed, manually, I can run skse64_loader.exe just fine.
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