![]() Brisela then got all four keywords shared between the two and had a combined power and combined toughness. It was important to keep her text short, because one of the two Angels had to have the transform text that caused them to meld together if they were both on the battlefield. Gisela was made a bit smaller and given first strike and lifelink. We chose vigilance for her, as it worked better with her stats. That meant that she would only get one of the three keyword abilities. We decided that Bruna would get to be bigger and have the enters-the-battlefield trigger. It's a little bit of a color pie bend, as white traditionally reanimates small creatures, but the flavor was so good we left it alone (and Humans, at least, tend to be small). We came up with reanimating an Angel or Human as the enters-the-battlefields trigger. (Interestingly, with various tweaking of the cards, we accidentally had them not add up, and this was caught late in the process and fixed.) Also, we wanted to have the power and toughness line up so that Brisela had the combined power and combined toughness of the two Angels. An "enters the battlefield" trigger worked well because we didn't have to move that over to Brisela, as the melded card wouldn't enter the battlefield. We wanted each of the Angels to have the same number of abilities, so that meant we needed one more thing. That meant we got to divvy up first strike, lifelink, and vigilance. Double strike was a bit much, and they both needed flying. What are white's creature keywords? Well, it gets double strike, first strike, flying, lifelink, and vigilance as a primary or secondary ability. We knew that we wanted Bruna and Gisela to each have different abilities (well, other than flying-all Angels fly), which we would then combine on the melded card. Once we knew we were doing the meld design, we had to actually figure out how to properly design each of the Angels. As I explained in my first preview article, it was trying to solve this design that got Ken Nagle to come up with the idea of melding cards. I think the earliest thoughts were of us making a single double-faced card with Bruna and Gisela on the front fighting side by side and on the back merging together. I'm not sure if the story people came up with the idea and inspired the artists to draw it or if the artists drew it and inspired the story people to make a story about it, but either way, Eldritch Moon design started with us knowing full well that we were showing the melded Angels. The two Angels melding together was illustrated during the initial world building with the artists. Other times, the information can happen after design is done, and it's development that designs the card. Sometimes it happens during design and we get to try our hand at creating the card. Sometimes certain characters are known from exploratory world building and the design starts with a character already assigned to a card slot. One of the things people ask all the time is this: at what point during the design do we know what the legendary characters are? The answer is that it can vary. ![]() Bruna, the Fading Light and Gisela, the Broken Blade It's Eldritch Moon's turn for some card-by-card stories, so let's waste no time and get started. For every set, I go through the cards and tell some behind-the-scenes stories inspired by either individual cards or groups of cards.
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